Welcome to Osrynn's Oddments! Here, we produce homebrew content for Dungeons and Dragons fifth edition. Everything from Maps to Monsters. Adventures to Anecdotes. Items, Ideas and Interesting Stories alike. So come on in, welcome one and all, and good luck in your adventures...
29 July 2020
Praise the Nilbog!
25 July 2020
A (Kob) Old Fashioned Haunting - Free D&D 5e Adventure
So before I get properly into the adventure, I want to make a few points about this one. This is very different from all of my other adventures, in that it is not actually dungeon crawl/fighting themed. This week's adventure is a mystery! As such, I have written it to take a certain amount of time, no matter what, and hopefully give your players a good time.
This adventure starts off with a relatively serious tone, but that is by no means how it will likely end. It is not designed to be a combat based adventure, but we all know what players can be like (indeed), so I’ve provided statblocks for the Kobold Thieves and Kobold Illusionists, should your players decide that peace isn’t an option. That said, I really like these little guys… It’d be a shame if anything happened to them.
The Build Up
To build up to running this adventure, you actually have nearly nothing to do! You can run this game as a one shot, as part of a larger campaign, or even as a great first session for a new group. If you want to build up, I would recommend the following:
When the party arrives in the town/village where you will be running this adventure, let them hear the rumour that a local homeowner is struggling to sell his house, and that he recently had the local priest over for tea, only to have a large argument with him, as the two parted ways. If you want to build further, you could always let your players see the house, describe the place as a very pleasant looking place, with a “For Sale” sign outside. If they want to look at the place, let them see something move in one of the windows, but don’t let them know what.
The “Quest”
Depending on the level of the party you are running this adventure for, you will have to present it in different ways. Below, I will include three different ways of introducing it, and how to approach the PC’s about it.
19 July 2020
Jar of Bee?
18 July 2020
Necromancers Tower - Free D&D 5e Adventure
Without any further ado, here we go again!
Necromancers Tower
Build Up
To lead up to this adventure, begin spreading rumours in the town/city the party is currently in, about the wizard who has recently moved into the old tower on the outskirts of the city. Have a few different NPC’s talk about him, some saying that he seemed polite and well read, others that he gave off a weird aura/gave them weird ‘vibes’.
The session before introducing the quest itself, have the rumours turn darker, and let the players know that a lot of plant and animal life surrounding the tower has begun to die. Plants are withering for a mile around, birds won’t fly above it anymore, and a lot of small rodents have been found dead.
Depending on what type of campaign you are running, and whether or not the party is known to the local authority (Duke, King, Mayor, etc.), will decide how they are approached about the job. If the party is known by them, have them brought in for a private audience with the local ruler themself. If they are new to the area/on the run, they can find the job posting in either a local guild hall, be contacted by a high ranking member of an organisation they are involved with, or find the poster on a local jobs board.
15 July 2020
Monster Spotlight - Earth Mote
12 July 2020
Monster Spotlight - Water Mote
11 July 2020
"A Cave of Two Paths" - Free D&D 5e Adventure
Well here we are, week two's adventure. This time I've gone for a two pronged dungeon format, where the players can pick the route that they will face. In one pathway, they will fight against human enemies, and have to cross a potentially perilous path, whilst in the other they will come face-to... face? With a number of cave dwelling critters (including a brand new water themed elemental monster, and a statblock for newly hatched giant spiders).
This setting non-specific adventure is designed for players levelled 2-3, will definitely kill a party of level 1's, and probably be a little easy for level 4's. But as always, you can use the map for your own ends, and add whatever monsters you like (should you wish to). I hope you get the most out of this, and it fits into your games!
"A Cave of Two Paths"
Build Up
If the party is looking for work, let them see a bounty poster for the bandit leader, rumoured to be living in the cave system mentioned later, 100 gold (dead or alive), redeemable in the settlement either side of the cave pass. Should they take this job, on their way out of town/the city have them approached by a tired looking man, in ragged clothing, carrying a sick child on his back, asking them if they are heading to the caves, and if so, can they provide him safe passage?
09 July 2020
Cave Map - Coming Saturday!
08 July 2020
Monster Spotlight - Sewer Monster
The Sewer Monster |
07 July 2020
Monster Spotlight - Undead Finger
The Undead Finger |
06 July 2020
"God Bacon" - A stupid idea that got out of hand...
The "God Bacon" Statblock |
04 July 2020
A Crap Job - Free DnD Adventure for Level 4-6 Parties
So my first adventure! How thrilling. Every week, on a Saturday, I will release a whole (single session) adventure for D&D 5e. All of my adventures will be setting non-specific, and all will contain everything you need to run a thrilling game for your group!
This first adventure is a perfect fit for any urban setting, including cities and towns, and is 100% setting non-specific. I recommend running this for players levelled 4-6, though that (as always) is up to your discretion as DM. so without any further ado, let em present to you:
Build-up
If you plan on running this adventure, I recommend dropping a couple of hints in the sessions leading up to it. The first thing to do would be to let you players know that a certain area within the town/city they are in has begun to develop a bad smell. Describe how the air in the chosen area has begun to smell of raw sewage (maybe even ask for a con save or two, to avoid gagging?), and if any of them ask, let them know that it “has been brought to the attention of the [relevant authority].”
The second thing to do would be to have rumours begin to circulate that the team of sanitation workers (or whoever you want to have sent down to check it out) never returned, and that the local authority (mayor, lord, duke, king, etc.) has sent down a team of guards to see what is going on.
Just before the party are approached about the job, describe how the smell is getting worse, and that a few businesses in the area are having to shut down (maybe even pick a favourite merchant of theirs?), as no-one is wanting to enter the area of the city without dire need.
Eventually, spring the invitation to the party, either through a messenger from the local authority (if they are known to them) or through a posting on a quest board (or similar). Let them know that they will be required to investigate into the cause of the sudden stench across the city, and that they will report directly to the quest giver.