09 May 2021

The Gunner - A New Roguish Archetype

 Sorry for the delay in posting this all, it wasn't quite finished yesterday! Over the last month, not only has work been absolutely mental, but I have also found myself starting a new campaign. In the last few weeks, I have created a brand new world setting, a couple of new sub-races, and couple of new subclasses as well.

This new campaign is heavily piratical, and as such, I wanted to create some more fifth edition content to fit the theme. The first of these is my new "Gunner" subclass for rogues. Arguably the most famous type of "rogue" there is, I felt that there was a surprising lack of options for playing a piratical character. As it stood, the "Swashbuckler" was the only one that even remotely fit the bill, and it wasn't perfect for all types of pirate characters.


As I'm sure many of you will notice, this archetype is based around some of the ideas in the Gunslinger subclass, created by Matthew Mercer for Critical Role. The firearms mechanics were pretty much spot-on, and I felt that no matter what I did, introducing a second set of rules for them would simply detract from the overall synergy of the archetype, as well as confuse players.

Instead of re-creating the class one-for-one, however, I tried my best to give The Gunner subclass a more "Roguey" feel. Incorporating the rogues sneak attack, as well as their quick reflexes, I hope that this subclass has a distinct feel, and fits into most campaigns. If there is one thing I hate about a lot of homebrew, it's that they are often completely broken and overpowered when compared to official content. Whilst putting this together, I spent hours researching official rogue archetypes, as well as studying the gunslinger class in depth, to create something that should be balanced for any game.

Sorry for the short post this week, but I will be back with nautical maps, encounters, more content in this vein, and lots more, in the next few weeks! Until then, thanks for reading!